uci-base/src/base.js

971 lines
32 KiB
JavaScript

/**
* UCI Base Module
* @module UCI-Base
* @description This is the primary module to use in the UCI ecosystem
*/
// TODO add automated duplex (for consumer will create corresponding socket and send connection info to remote socket)
// --------------- UCI dependencies -------------------
// UCI communication transport communication modules
// TODO change to dynamic import so loads only if that connector type is requested
import Socket from '@uci/socket' // tcp or named pipe
import MQTT from '@uci/mqtt' // requires broker
import WebSocket from '@uci/websocket' // server only - client is for web browser only
// UCI helpers
import { Ready, changed, map } from '@uci-utils/ready'
// import { isClass } from '@uci-utils/type'
import { bindFuncs } from '@uci-utils/bind-funcs'
// UCI logger
import logger from '@uci-utils/logger'
let log = {} // declare module wide log to be set during construction
// -------------------------------------------------
// Community dependencies
import to from 'await-to-js'
import isPlainObject from 'is-plain-object'
import loadYaml from 'load-yaml-file'
import { merge } from 'merge-anything'
// Nodejs dependencies
import EventEmitter from 'events'
// Internal dependencies
import { cmdProcessor, defaultCmds, namespaces } from './processing'
// Constants
// TODO transport will become "connector"
// type will be input or output, duplex
// TODO make sure reach registered connector has unique name
// const SOCKET_INFO_KEYS = ['name', 'type', 'transport']
// TODO remove this hard-code and get these from plugin
const TRANSLATE = {
n: 'Named Pipe',
t: 'TCP',
s: 'Socket',
c: 'Consumer',
m: 'MQTT',
w: 'Web Socket',
}
/**
* @class Base
* @description
* An inter-process inter-machine multi socket communication class. </br>
* It is extended to derive many other UCI classes thus the name "Base" </br>
* The class itself is extended from the {@link https://nodejs.org/api/events.html#events_class_eventemitter nodejs EventEmitter } to support in process communication as well
*
* @extends EventEmitter
* @param options {object} - object hash of options
* @param [options.id=ucit-base+<timestamp>] {string} and id for this process/instance used for logging
* @param {String} [options.desc] additional description for humans, can be logged.
* @param {String | Boolean} [opts.path=either full path to where socket should be created or 'true' (which uses default path]
* @param {string} [opts.sockets] comma delimited strong of sockets to be created each socket of the form [name]#[c or s]>[n,t,m or w]
* @param [opts.useRootNS=false] {boolean} - include the "root" of the created base instance as part of the namespace for a packet cmd - use not recommended
* @param {Object} [opts.(name of socket)] options for a particular socket created by opts.socket. see UCI guide {@link ?content=guide#sockets|creating sockets}
* @property {array} socket collection of all sockets created and used by base instance as per opts.sockets or addSocket method
*
* @example
* import Base from '@uci/base'
* // options object example, credated is a socket of each transport using their defaults
* // and a tcp consumer socket that connects to a tcp socket on another host 'somehost' at port 8888
* const opts = id:mybase, sockets:'us#s>n,tc#c>t,ts#s>t,mqtts#s>m,webs#s>w', tc:{host:'somehost', port:8888}}
* let mybaseprocess = new Base(opts)
*/
class Base extends EventEmitter {
constructor(opts = {}) {
if (typeof opts === 'string') opts = loadYaml.sync(opts)
super()
this.name = opts.name || opts.appName || 'a base class instance'
this.id = opts.id || 'uci-base:' + new Date().getTime()
log = logger({ name: 'base', id: this.id })
this.desc = opts.desc // additional details for humans
this.opts = opts // make original options available
this._socket = {} // holds all the various communication sockets
// these two if passed will get applied to all consumer sockets, otherwise socket defaults will be used
/** @type {string} - timeout for connecting to a consumer socket */
this.initTimeout = opts.initTimeout
this.retryWait = opts.retryWait
this.defaultReturnCmd = opts.defaultReturnCmd
this._cmdProcessors = { _default: cmdProcessor }
this.ready = new Ready({ emitter: this })
// ready packet to be sent when process is "ready"
this._readyPacket = {
cmd: 'ready',
event: `${this.name}:process`,
name: this.name,
id: this.id,
ready: false,
}
// _c and _s are the default namespaces
this._namespaces = Object.assign({}, namespaces)
this._c = Object.assign({}, defaultCmds.c)
this._s = Object.assign({}, defaultCmds.s)
// make available a method that will bind a whole object tree of functions
// Note: functions called via a command namespace are called by base connext by default
// if called directlly/locally they should be bound to base context if desired
this.bindFuncs = bindFuncs
if (opts.useRootNS) {
// add root of instance to checking for command functions - not recommended!
this._namespaces.s.splice(-1, 0, null)
this._namespaces.c.splice(-1, 0, null)
}
// this.bindFuncs = bindFuncs // make available a method that will bind a whole object tree of functions
this.initSockets = opts.sockets // sockets to be registered at init
this._socket = {} // where all sockets are stored
// at creation defined sockets:
// generic sockets
opts.sockets = Array.isArray(opts.sockets) ? opts.sockets : [opts.sockets]
if (opts.port)
opts.sockets.push({
name: `${this.name}:tcp`,
type: 's',
transport: 'tcp',
options: { port: opts.port },
})
if (opts.path)
opts.sockets.push({
name: `${this.name}:named`,
type: 's',
transport: 'named',
options: { path: opts.path },
})
// specific sockets
// if (opts.sockets) {
// let sockets = opts.sockets
// sockets = Array.isArray(sockets) ? sockets : [sockets]
// sockets.forEach((socket) => {
// socket.name = socket.name || `${this.name}:${socket.transport}`
// this.registerSocket(socket)
// })
// }
} // end constructor
/*
* --------------------------------
* CLASS METHODS
* --------------------------------
*/
// PUBLIC METHODS
/**
* initialize the instance with the set options.
* This must be called to initialize all sockets and connections
* @async
* @public
* @required
* @param {array} sockets string of one or array of names to initialize, if none, then all current added sockets will be initialized
*
*/
async init(sockets) {
// register all sockets requested in constructor
for (const socket of this.opts.sockets) {
socket.name = socket.name || `${this.name}:${socket.transport}` // check for unique name
await this.registerSocket(socket)
}
const res = await this.socketsInit(sockets)
// will update ready packet and push/send that changed packet on ready state change
// on can add more observers to the ready
this.ready.all.subscribe(async (ready) => {
this._readyPacket.ready = ready
delete this._readyPacket._header
if (!ready) {
// make a list of the failures to send
// await new Promise(res=>setTimeout(()=>res(),1000))
this._readyPacket.failures = this.ready.failed
} else delete this._readyPacket.failures
let packet = Object.assign({}, this._readyPacket)
this.emit('log', {
level: 'debug',
packet: packet,
msg: `${this.name} has an updated ready state: broadcasting: event>state = ${this._readyPacket.event}>${this._readyPacket.ready}`,
})
// console.log('ready packet to broadcast',packet)
// (re)sets the connection packet for each socket
this.getSocketsFilter({ type: 's' }).forEach(
(socket) => (this.getSocket(socket).conPackets[0] = packet)
)
// announce changed ready state
setTimeout(async () => {
this.send(packet) // to any socket that this instance is connected to
this.push(packet) // to any remote consumer connected to an instance socket
}, 100) // delay 100ms, fixes issue so won't be sent during a disconnect which causes socket write error
})
return res
}
async socketsInit(sockets) {
let results = {}
let errors = {}
// single socket intialize mapper
const initialize = async (socket) => {
return new Promise(
async function (resolve) {
try {
const value = await socket.init()
this.emit('log', {
level: 'info',
socketName: socket.name,
msg: 'socket successfully initialized',
message: value,
})
resolve(value)
} catch (error) {
this.emit('log', {
level: 'fatal',
socketName: socket.name,
msg: 'socket init error',
error: error,
}) // emit an error here, remove socket
// let res = await this.removeSocket(socket.name)
errors[socket.name] = { error: error }
resolve(error)
}
}.bind(this)
)
}
let inits = []
if (!sockets) {
sockets = Object.keys(this._socket).filter((name) => {
return !this._socket[name].active // only intialize (connect) inactive sockets
})
}
if (typeof sockets === 'string') sockets = [sockets]
sockets.forEach((name) => {
if (this._socket[name]) {
inits.push({ name: name, init: this.getSocketInit(name) })
} else
log.warn({
msg: `no socket registered by name of ${name} to initialize`,
})
})
let [err] = await to(Promise.all(inits.map(initialize)))
if (err) {
this.emit('log', {
level: 'fatal',
msg: 'initialize of socket errors was NOT caught --- bad bad',
error: err,
})
return { errors: [err] }
}
if (Object.keys(errors).length === 0) errors = false
return { results: results, errors: errors }
}
// support old name for now
// async addSocket(name, type, transport, options) {
// return this.registerSocket(name, type, transport, options);
// }
// TODO use plugins for transports instead
/**
* registerSocket - register a socket for use
* This is not async and will NOT initialize the socket, that must be done with a call to init or socketInit
* @param {type} name Name of socket (usually something short but unique)
* @param {string} [type=c] consumer/client 'c' or socket/server 's'
* @param {string} [transport=n] transport: (n) named pipe/ unix socket, (t) tcp socket, (m) mqtt subscribe, (w) websocket
* @param {object} [options={}] options for that particular type/transport of socket (i.e. path, host, port, etc)
*
* @returns {function} if called before base initialzation it can be ignored as all added sockets will be initialized. After through it be called to initialize that socket
*/
async registerSocket(name, type = 'c', transport, options = {}) {
if (isPlainObject(name))
({ name, type = 'c', transport, options = {} } = name)
if (typeof name !== 'string') return null
transport = transport || (options.port ? 'tcp' : 'named')
transport = this._validateTransport(transport)
if (!transport) {
log.error({
socketName: name,
type: type,
transport: transport,
options: options,
method: 'registerSocket',
msg: `invalid transport ${transport}`,
})
return null
}
log.info({
socketName: name,
type: type,
tranport: transport,
options: options,
method: 'registerSocket',
line: 198,
msg: `registering socket ${name}`,
})
options.id = options.id || name
options.name = options.name || name
// TODO add a 'd' type for duplex which creates an 's' first and waits on connect to make a 'c'
if (type === 'c')
options = Object.assign(
{
initTimeout: this.initTimeout,
retryWait: this.retryWait,
},
options
) // outbound
if (type === 's') {
let conPackets = [] // [this._readyPacket]
conPackets = options.conPackets
? conPackets.concat(options.conPackets)
: conPackets
conPackets = options.conPacket
? conPackets.push(options.conPacket)
: conPackets
options = Object.assign(
{
defaultReturnCmd: this.defaultReturnCmd,
conPackets: conPackets,
},
options
) // inbound
}
// TODO get rid of hard coded transports and use registered transports (t and n being default)
// TODO dynamically import only requested connector plugins
// Base will pass options to plugin
// plugin will pass a unique transport identifier to base
// all plugins will use a function to generate a class instance
switch (transport) {
case 'n':
options.path = options.path || true
// falls through
case 't':
this._socket[name] = new Socket[TRANSLATE[type]](options)
break
case 'm':
if (type === 'p') type = 'c'
options.client = type === 'c' ? true : false
options.connect = options.connect || {}
if (options.host) options.connect.host = options.host
if (options.port) options.connect.port = options.port
options.connect.connectTimeout = options.connect.connectTimeout || 5000
this._socket[name] = new MQTT(options)
break
case 'w':
if (type === 's') this._socket[name] = await WebSocket(options)
}
if (this._socket[name]) {
// in case of invalid transport
this._socket[name].name = name
this._socket[name].type = type
this._socket[name].transport = transport
this._socket[name]._packetProcess = this._packetProcess.bind(this, name)
// bubble up events from inidivual sockets to base instance,
// connection:consumer is a socket emitting when a consumer is connecting
// connection:socket is a consumer emiting when connecting to a socket
const EVENTS = [
'log',
'socket',
'connection',
'connection:consumer',
'connection:socket',
] // that should emit up from each socket to instance
EVENTS.forEach((event) => {
this._socket[name].on(event, (obj) => {
if (Object.prototype.toString.call(obj) !== '[object Object]') {
let data = obj
obj = {}
obj.data = data
}
obj.socketName = name
this.emit(event, obj)
})
})
if (type === 'c') {
// when consumer has sucessfully connected to a socket
this._socket[name].obsName = `${name}:${
options.path ? options.path : `${options.host}:${options.port}`
}<outbound>`
this.ready.addObserver(this._socket[name].obsName, this._socket[name], {
event: 'connection:socket',
condition: (ev) => ev.state === 'connected',
})
// set up listner for any pushed packets and emit locally
this._socket[name].on('pushed', (packet) => {
packet._header.socketName = name
this.emit('pushed', packet)
})
}
if (type === 's') {
// when socket is listnening
this.ready.addObserver(
`${name}:socket<listening>`,
this._socket[name],
{
event: 'socket',
condition: (ev) => (ev || {}).state === 'listening',
}
)
// initially set conPackets, ready packets is ALWAYS the first
this._socket[name].conPackets.unshift(this._readyPacket)
if (options.duplex)
this.consumerConnected(this._socket[name], {
consumer: options.duplex,
add: true,
})
}
return this._socket[name] // return handle to newly registered socket
// return this.getSocketInit(name) // returns the init function (e.g. connect or create) for the socket
}
}
/**
* removeSocket
*
* @param {string} name name of socket as created
* @returns {String | Object } success string or error object
*/
async removeSocket(name) {
// NOTE: uci consumers have .end renamed as .close to match socket method for convenience
if (typeof name !== 'string')
return 'no socket name passed, nothing to remove'
const socket = this.getSocket(name)
if (!socket) return 'no socket by that name, nothing to remove'
let closeError
if (typeof socket.close !== 'function')
return 'bad socket no close function, nothing to remove'
let [err] = await to(socket.close())
if (err)
if (err.code !== 'ERR_SERVER_NOT_RUNNING') {
closeError = {
socket: this._socket[name].name,
error: err,
msg: 'socket/consumer closed with errors, but removed',
}
}
this.emit('log', {
level: 'warn',
msg: `socket ${name} has been removed`,
socket: this._socket[name].opts,
})
socket.removeAllListeners()
this.ready.removeObserver(
socket.type === 'c'
? this._socket[name].obsName
: `${name}:socket<listening>`
)
delete this._socket[name]
return closeError ? closeError : 'success'
}
getSocket(name) {
if (name) return this._socket[name] || null
else return this._socket
}
// returns array of names of sockets that pass filter
getSocketsFilter({ type, trans, active } = {}) {
if (trans) trans = this._validateTransport(trans)
let filtered = []
Object.keys(this._socket).forEach((name) => {
if (
(type == null || this._socket[name].type === type) &&
(trans == null || this._socket[name].transport === trans) &&
(active == null || this._socket[name].active === active)
)
filtered.push(name)
})
return filtered
}
getConsumers(filter = {}) {
filter.type = 'c'
return this.getSocketsFilter(filter)
}
getSocketInit(name) {
let socket = this._socket[name]
if (!socket) {
log.warn({
msg: `can't fetch create/connect function, no socket registered by name of ${name}`,
})
return null
}
if (
this._socket[name].type === 's' &&
this._socket[name].transport !== 'm'
) {
return socket.create
} else {
return socket.connect
}
}
/**
* send - Description
*
* @param {String} name name of socket for send (must be a consumer otherwise use push for server)
* @param {Object} packet
*
* @returns {type} Description
*/
async send(name, packet) {
let names = []
if (typeof name !== 'string') {
packet = name
names = this.getConsumers()
} else {
const con = this.getSocket(name)
if (!con) return `no consumer ${name} for sending`
names = [name]
}
if (!packet || !Object.keys(packet).length)
return 'no packet to send - aborted'
let sends = []
if (!names.length) return 'no consumers available for send, aborting'
for (let name of names) {
const consumer = this.getSocket(name)
let hookedPacket = {}
hookedPacket = consumer.beforeSend
? await consumer.beforeSend.call(this, Object.assign({}, packet))
: packet
log.debug({
msg: 'after hook, sending packet',
name: consumer.name,
packet: hookedPacket,
method: 'send',
})
sends.push(consumer.send.bind(consumer, hookedPacket))
}
if (sends.length === 1) return await sends[0]()
return Promise.all(
sends.map((send) => {
return send()
})
)
}
async push(packet, opts = {}) {
if (!packet || !Object.keys(packet).length)
return Promise.resolve('no packet to push - aborted')
let sockets = this.getSocketsFilter({ type: 's' })
if (!sockets.length) return Promise.resolve('no sockets on which to push')
opts.sockets = opts.sockets
? opts.sockets
: opts.socket
? [opts.socket]
: []
if (opts.sockets.length)
sockets = sockets.filter((name) => opts.sockets.includes(name))
sockets = sockets
.map((name) => this.getSocket(name))
.filter((sock) =>
opts.transport && opts.transport !== 'all'
? sock.transport === this._validateTransport(opts.transport)
: true
)
// console.log(sockets.length, 'sockets for push', sockets.map(socket=>socket.name))
if (!sockets.length) return Promise.resolve('no sockets on which to push')
let broadcast = []
// TODO use map and reflect
for (let socket of sockets) {
let hookedPacket = {}
hookedPacket = socket.beforeSend
? await socket.beforeSend.call(this, Object.assign({}, packet), true)
: packet
broadcast.push(socket.push.bind(socket, hookedPacket, opts))
}
return Promise.all(
broadcast.map((push) => {
return push()
})
)
}
// TODO accept alt transport string i.e. t or TCP
async sendTransport(packet, transport) {
let sends = []
for (let name of Object.keys(this._socket)) {
if (this._socket[name].type === 'c') {
if (this._socket[name].transport === transport) {
sends.push(this._socket[name].send.bind(this._socket[name]))
}
}
}
if (sends.length === 1) return sends[0](packet)
return Promise.all(
sends.map((send) => {
return send(packet)
})
)
}
// async sendMQTT(topic, packet) {return this._socket.mqtt.send(topic, packet)}
async sendTCP(packet) {
return this.sendTransport(packet, 't')
}
// TODO change this to PIPE
async sendIPC(packet) {
return this.sendTransport(packet, 'n')
}
// TODO add sendMQTT, sendWS
socketsListen(event, fn) {
this._eventListen('s', event, fn)
}
consumersListen(event, fn) {
this._eventListen('c', event, fn)
}
getPacketByName(name, packets) {
if (!packets.length) packets = [packets]
let found = {}
packets.some((packet, index, packets) => {
if (packet._header.sender.name === name) {
found = packets[index]
return true
}
})
return found
}
// add set of functions to class prop/space and then register with this
addNamespace(space, type, trans) {
if (type !== 'c' && type !== 's') {
trans = type
type = 's'
}
trans = this._validateTransport(trans)
if (trans) return this._namespaces[type + trans].unshift(space)
else return this._namespaces[type].unshift(space)
}
// object of functions, key is cmd name
amendCommands(funcs, trans, type) {
if (!trans && !type) type = 's'
if (trans === 'c' || trans === 's') {
type = trans
trans = ''
}
trans = this._validateTransport(trans)
if (!this['_' + type + trans]) this['_' + type + trans] = {}
Object.assign(this['_' + type + trans], funcs) // trans is type here
log.debug({
msg: 'amended namespace',
id: this.id,
default_key: '_' + type + trans,
functions: this['_' + type + trans],
})
}
amendConsumerCommands(funcs, trans) {
this.amendCommands(funcs, trans, 'c')
}
amendSocketCommands(funcs, trans) {
this.amendCommands(funcs, trans)
}
// func should take and return a packet. if type
beforeSendHook(func, opts) {
this._packetHook('beforeSend', func, opts)
}
beforeProcessHook(func, opts) {
this._packetHook('beforeProcess', func, opts)
}
afterProcessHook(func, opts) {
this._packetHook('afterProcess', func, opts)
}
// A Big Hammer - use only if necessary - default with hooks should suffice
// these three will pre-empt default processor to be called in ._packetProcess
// add and override default processor for ALL consumers, i.e. packets returning form a send or arrived from a push
consumersProcessor(func) {
for (let name of Object.keys(this._socket)) {
if (this._socket[name].type === 'c') {
this.altProcessor(func, name)
}
}
}
// add and override default processor for ALL sockets, i.e. packets coming in from consumer send
socketsProcessor(func) {
for (let name of Object.keys(this._socket)) {
if (this._socket[name].type === 's') {
this.altProcessor(func, name)
}
}
}
// add and override a processor for a particular socket/consumer to list of processors
// if no socket name given it will replace the default processor in _processors from processing.js
altProcessor(func, socket_name) {
socket_name = socket_name || '_default'
this._cmdProcessors[socket_name] = func
}
// a call to this method will (make or add) return and or subscribe a ready observer for incoming consumer connections
consumerConnected(socket, opts = {}) {
let { subscribe, consumer, name, add } = opts
const conditionHandler = async (ev) => {
if ((ev || {}).state === 'connected') {
let data = ev.data || {}
if (consumer) {
// specific consumer check
if (
data.name === consumer ||
[ev.name, ev.id, data.name, data.id].some((name) =>
(name || '').includes(consumer)
)
)
return true
} else return true
}
return false
}
if (typeof socket === 'string') socket = this.getSocket(socket)
name = name || consumer
add = add && consumer
const options = {
event: 'connection:consumer',
condition: conditionHandler,
}
let oname = `${name}:consumer>${socket.name}:socket<inbound>`
const obs = add
? this.ready.addObserver(oname, socket, options)
: this.ready.makeObserver(socket, options)
if (typeof subscribe === 'function') return obs.subscribe(subscribe)
return obs
} // end consumerConnected
//=============PRIVATE METHODS =========================================
/*
*
* Assigns a Hook Function to a Socket, Type or Transport
*
*/
// options allow applying hook function to specific socket or type or transport, default is all type 's' sockets
_packetHook(hook, func, opts) {
log.debug({
msg: 'hooking a socket(s)',
method: '_packetHook',
line: 334,
hook: hook,
function: func,
options: opts,
})
let { name, type, trans, all } = opts
if (opts == null) type = 's' // default is all type 's' sockets
if (name) this._socket[name][hook] = func
else {
log.debug({
msg: 'sockets available to hook',
method: '_packetHook',
line: 338,
sockets: Object.keys(this._socket),
})
for (let name of Object.keys(this._socket)) {
if (this._socket[name].type === type) this._socket[name][hook] = func
if (this._socket[name].transport === trans)
this._socket[name][hook] = func
if (all) this._socket[name][hook] = func
if (this._socket[name][hook])
log.debug({
msg: 'hooked socket',
method: '_packetHook',
line: 343,
name: name,
type: this._socket[name].type,
trans: this._socket[name].transport,
})
}
}
}
/*
********** main packet processor for all sockets
* supports per socket before and after hook processors
* supports additonal registered processors called via packet or socket name, with default processor,
*/
async _packetProcess(socket_name, packet) {
if (!packet || !Object.keys(packet).length)
packet = { error: 'no packet to process' }
if (!socket_name || !this.getSocket(socket_name))
packet.error = 'no socket name passed for packet processing'
if (!this.getSocket(socket_name))
packet.error = `socket by name of ${socket_name}`
if (packet.error) {
this.emit('log', {
level: 'error',
error: packet.error,
packet: packet,
msg: 'an error occured before processing an incoming packet',
})
return packet // don't process a packet with an error
}
// TODO allow adding to or altering the process map
let processors = new Map([
['before', this.getSocket(socket_name).beforeProcess],
[
'command',
this._cmdProcessors[
packet.cmdProcessor || this._cmdProcessors[socket_name]
? socket_name
: '_default'
],
],
['after', this.getSocket(socket_name).afterProcess],
])
let err
for (let [name, func] of processors) {
// the same as of recipeMap.entries()
[err, packet] = await to(this._process(socket_name, packet, name, func))
if (err) packet.error = err
}
return packet
}
async _process(socket_name, packet, name, func) {
if (packet.error) return packet // if an error occurs skip any further processing
let err, res
if (func) {
[err, res] = await to(func.call(this, packet, socket_name))
if (err) {
// forced an abort to processing
packet.error = err
} else {
if (!isPlainObject(res))
packet.processResult
? (packet.processResult[name] = res)
: (packet.processResult = { [name]: res })
else {
let method =
(packet.processMethod || {})[name] || packet.processMethod
// TODO could support other specialized merge methods
if (method === 'merge') {
packet = merge(packet, res)
} else {
packet = res
}
}
}
}
return packet
}
// all sockets are emitters. Adds a listener to all sockets of a type with given event.
// now sockets can emit locally processed events
_eventListen(type, event, fn) {
for (let name of Object.keys(this._socket)) {
if (this._socket[name].type === type) {
if (fn === 'stop') this._socket[name].removeAllListeners(event)
else {
log.debug({
socket: name,
type: type,
event: event,
msg: 'adding listener to socket',
})
this._socket[name].on(event, fn)
}
}
}
}
_validateTransport(trans, type = 's') {
const valids = {
w: 'w',
web: 'w',
n: 'n',
named: 'n',
unix: 'n',
pipe: 'n',
t: 't',
tcp: 't',
net: 't',
network: 't',
m: 'm',
mqtt: 'm',
}
trans = valids[trans] || null
if (type !== 's' && trans === 'w') {
log.warn({
type: type,
transport: trans,
msg:
'Invalid type/transport - Consumer/Client Web Socket not supported use TCP',
})
trans = null
}
return trans
}
_transport(name) {
return this._socket[name].transport
} //getter for socket transport
_type(name) {
return this._socket[name].type
} //getter for socket type
_getTransportNamespaces(socket) {
return this._namespace[this._type(socket) + this._transport(socket)]
}
_getCmdFuncNamespace(cmd, namespaces) {
let cmd_func = null
namespaces.some((namespace) => {
namespace = namespace ? namespace + '.' + cmd : cmd
cmd_func = this._getCmdFunc(namespace)
if (cmd_func) return true
})
return cmd_func
}
// takes command and returns corresponding function in a hash, recurisve walk
_getCmdFunc(cmd, obj) {
if (typeof cmd === 'string') {
if (!obj) obj = this
cmd = cmd.split(/[.:/]+/)
}
var prop = cmd.shift()
if (cmd.length === 0) return obj[prop]
if (!obj[prop]) return null
log.debug({
length: cmd.length,
cmd: cmd,
prop: prop,
objprop: obj[prop],
method: '_getCmdFunc',
msg: 'command to corresponding function in a hash',
})
return this._getCmdFunc(cmd, obj[prop])
}
// primary function to find a function to call based on packet cmd
async _callCmdFunc(packet, socket) {
let cmd_func = this._getCmdFuncNamespace(
packet.cmd,
this._namespaces[this._type(socket) + this._transport(socket)]
)
if (cmd_func) return await cmd_func.call(this, packet) // todo try .call
cmd_func = this._getCmdFuncNamespace(
packet.cmd,
this._namespaces[this._type(socket)]
)
if (cmd_func) return await cmd_func.call(this, packet)
return 'failed'
}
} // end Base Class
export default Base
export { Base, Ready, map, changed, isPlainObject, to, merge, loadYaml } // todo share rxjs