157 lines
6.4 KiB
JavaScript
157 lines
6.4 KiB
JavaScript
import Base from '@uci/base'
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import DeadJim from 'death'
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import { Gpio } from 'onoff'
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import logger from '@uci-utils/logger'
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let log = logger({package:'@uci/interrupt', file:'/src/interrupt.js'})
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// a pin makes a socket (server/listner) for each pin to which a consumer can be connected
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// if opts .port/.path/.topic/.wport are base number/name to which pin number is added/appended (default being 9000,9100,'interrupt')
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// for specific port number pass itrt.port,itrn.path,itrm.topic,itrw.port which override it if present
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// conPacket is for connecting consumers. This will send this conPacket command on connect, which may needed to initilize something on related hardware
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class Interrupt extends Base {
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constructor(pin, opts = {}) {
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pin = Number(pin) // make sure pin is a number!
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super(opts)
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this.id = opts.name || (opts.id || 'interrupt') + ':' + pin
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log.debug({ pins: pin, opts: opts, method:'constructor', line:16, msg:'created interrupt with these opts'})
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this.pin_num = pin
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this.resetCmd = opts.resetCmd || 'interrupt.reset'
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this.resetEnabled = opts.reset|| opts. resetEnabled
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this.resetInterval = opts.resetInterval * 1000 // sets an interval timeout to check on status and send/emit reset command
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this.mock = opts.mock || process.env.MOCK
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this.wait = opts.wait || 0 // debounce is off by default
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// https://github.com/fivdi/onoff#gpiogpio-direction--edge--options
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this.edge = opts.edge || 'rising' // falling,both,none=no interrupt
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// pull down/up (down is default) can't be set here it is done by in DTOs or in RPI in config.txt
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// this is only used to monitor the status of the interrupt
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this.pull = opts.pull || 'down'
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this.__ready = this.edge === 'both' ? true : false // true is interrupt is ready
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this.pin = {}
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this.count = 0
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this.packet = opts.packet || {}
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this.packet.id = this.id
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this.packet.pin = this.pin_num
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this.packet.cmd = this.packet.cmd || opts.cmd || opts.interruptCmd || 'interrupt'
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this.packet.count = this.count
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this.commands = {
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fire:this.fire.bind(this),
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status:this.status.bind(this),
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reset: this.reset.bind(this)
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}
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this.addNamespace('commands', 's') // give access to these commands above if a socket/server is created
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} // end constructor
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async init() {
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this.count = 0
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// TODO devel mock versions for testing on other than sbc with gpios
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this.pin = new Gpio(this.pin_num, 'in', this.edge, { debounceTimeout:this.wait })
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// if (this.resetEnabled) log.debug({msg:'initial connect interrupt reset packet sent', ready:await this.reset(), method:'init', line:53})
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// if (this.resetInterval && this.resetEnabled) setInterval(this.reset.bind(this),this.resetInterval)
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DeadJim( (signal,err) => {
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log.warn({signal:signal, method:'init', line:56, error:err, msg:'Interrupt process was killed, remove watchers, unexport'})
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this.pin.unwatchAll()
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this.pin.unexport() // kill the kernel entry
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})
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this.pin.watch( function (err,value) {
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log.debug('interrupt tripped, value:', value, 'error:', err)
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this.count +=1
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this._interruptProcess(value,err)
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}.bind(this))
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log.info({msg:'new interrupt pin created and watching', method:'init', line: 62, pin_num:this.pin_num, state:await this.status(), ready:this.__ready, edge:this.edge,debounce:this.wait})
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} // end init
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// manual firing for testing
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async fire(packet={}) {
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log.debug({method:'fire', line:82, msg:`mock manually firing interrupt for pin ${this.pin_num}`})
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await this._interruptProcess(1)
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packet.status = 'fired'
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packet.pin = this.pin_num
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packet.cmd = 'reply'
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return packet
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}
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// returns true if pin is ready and waiting to trigger interrupt
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async status(packet) {
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let status = await this.pin.read()
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if (this.edge !=='both') this.__ready = this.pull==='down' ? !status : !!status // ready is always true for 'both'
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if (packet) {
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packet.pin = this.pin_num
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packet.state = status
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if (this.edge !=='both') packet.ready = this.__ready
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packet.cmd = 'reply'
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return packet
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}
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return status
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}
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async reset(packet) {
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let res = {}
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if (this.edge !=='both' && this.resetEnabled) {
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if (!this.__ready) {
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let reset = Object.assign({},this.packet)
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reset.cmd = this.resetCmd
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this.emit(this.resetCmd,reset) // emit locally
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await this.send(reset)
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await this.status()
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log.error({msg: `interrupt was forced reset. ready now? ${this.__ready}`})
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res = {cmd:'reply', msg:`attempted interrupt reset ${this.__ready? 'succeeded' : 'failed'}`, reset:true, ready:this.__ready}
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}
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else res = {cmd:'reply', reset:false, ready:true, msg:'interrupt was ready, no action taken'}
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} else res = {cmd:'reply', reset:false, ready:true, msg:'reset NA or disabled'}
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if (packet) return Object.assign(packet,res)
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return this.__ready
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}
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// use hook to do more processing
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async _interruptProcess(value,err) {
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let packet = Object.assign({},this.packet)
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packet.id = this.id
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packet.pin = this.pin_num
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packet.error = err
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packet.state = value
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packet.count = this.count
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packet.timeStamp = Date.now()
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packet.dateTime = new Date().toString()
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if (this._hookFunc) packet = await this._hookFunc.call(this,packet)
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log.debug({packet: packet, msg:'interrupt tripped, emit/send packet to all connected/listening'})
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this.emit('interrupt',packet) // emit locally
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this.send(packet) // will send packet via client to any connected socket
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}
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// replace default processor function arguments are value of pin and any error
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registerProcessor(func) {
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this._interruptProcess = func
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}
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// hook into default interrupt processor for custom processing including packet modification
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registerHook(func) {
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if (func) this._hookFunc = func
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else this._hookFunc=defaultHook
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}
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} // end Class
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export default Interrupt
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//default hook
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async function defaultHook(packet) {
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// return a promise or use await if anything async happens in hook
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// new Promise((resolve) => {
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console.log('==========example hook fucntion =============')
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console.log(`pin ${packet.pin} on sbc gpio bus has thrown an interrupt`)
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console.log('can change anything in the packet in this hook')
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console.log('to replace this use .registerHook(function)')
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console.log('============================')
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return packet
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// resolve(packet)
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// })
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}
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