uci-socket/src/consumer.js

289 lines
10 KiB
JavaScript

import { Socket } from 'net'
import path from 'path'
import { promisify } from 'util'
import pause from 'delay'
import btc from 'better-try-catch'
import JsonStream from './json-stream'
// import logger from '../../uci-logger/src/logger'
import logger from '@uci-utils/logger'
let log = {}
// TODO change default pipe dir for windows and mac os
const DEFAULT_PIPE_DIR = process.env.SOCKETS_DIR || '/tmp/UCI'
const DEFAULT_SOCKET_NAME = 'uci-sock'
/**
* Socket Consumer - connects to UCI TCP or Named Pipe Sockets and coummunicates with uci packet.<br/>
* Extends {@link https://nodejs.org/api/net.html#net_class_net_socket | nodejs net.Socket}
* @extends Socket
*/
class SocketConsumer extends Socket {
/**
* constructor - Description
*
* @param {object} [opts={}] test
*/
constructor(opts = {}) {
super()
log = logger({
file: 'src/consumer.js',
class: 'Consumer',
name: 'socket',
id: this.id
})
this.id = opts.id || opts.name || 'socket:' + new Date().getTime()
if (!opts.path) {
if(!opts.host) log.warn({method:'constructor', line:38, opts: opts, msg:'no host supplied using localhost...use named piped instead - opts.path'})
opts.host = opts.host || '127.0.0.1'
opts.port = opts.port || 8080
} else {
if (typeof opts.path === 'boolean')
opts.path = path.join(DEFAULT_PIPE_DIR, DEFAULT_SOCKET_NAME)
if (path.dirname(opts.path) === '.')
opts.path = path.join(DEFAULT_PIPE_DIR, opts.path)
}
this.opts = opts
// default is keepAlive true, must set to false to explicitly disable
// if keepAlive is true then consumer will also be reconnecting consumer
this.initTimeout = opts.initTimeout * 1000 || 60000
this.retryWait = opts.retryWait * 1000 || 3000
this.keepAlive = 'keepAlive' in opts ? opts.keepAlive : true
this._ready = false
this.stream = new JsonStream()
// bind to class for other class functions
this.connect = this.connect.bind(this)
this.close = promisify(this.end).bind(this)
// this.__ready = this.__ready.bind(this)
this._conAttempt = 1
this._aborted = false
this._reconnect = false
// this._write = this._write.bind(this)
}
async connect() {
return new Promise((resolve, reject) => {
if (this.opts.host === '127.0.0.1'|| this.opts.host ==='localhost')
log.warn({method:'connect', line:107, msg:'tcp consumer on same machine as host, use named Pipe(Unix) Socket Instead'})
log.debug('first connnect attempt for', this.opts.name)
let initTimeout = setTimeout(() => {
this.removeAllListeners()
log.fatal({method:'connect', line:69, opts: this.opts, msg:`unable to initially connect to ${this.opts.name} in ${this.initTimeout/1000} secs no more attempts!`})
this.removeAllListeners()
this.stream.removeAllListeners()
this.destroy()
reject({ opts: this.opts, msg: `unable to connect initially to socket server in ${this.initTimeout/1000} secs, giving up no more attempts`})
}
, this.initTimeout)
const initialHandshake = async (packet) => {
if (packet._handshake) {
log.debug({method:'connect', line:87, msg:'handshake received ready for communication'})
this.stream.removeAllListeners('message')
this.removeListener('error',initialErrorHandler)
clearTimeout(initTimeout)
this._listen() // setup for active connection
this._ready = true
this.emit('connection','connected')
resolve('initial connection successful')
}
}
const initialConnectHandler = async () => {
this.on('data', this.stream.onData)
this.stream.on('message', initialHandshake.bind(this))
log.debug({method:'connect', line:113, msg:'connected waiting for socket ready handshake'})
}
const initialErrorHandler = async (err) => {
log.debug({method:'connect', line:101, error:err, msg:`error during initial connect, trying again in ${this.retryWait/1000} secs`})
await pause(this.retryWait)
super.connect(this.opts)
}
this.once('connect', initialConnectHandler)
this.on('error', initialErrorHandler)
super.connect(this.opts)
}) // end initial promise
}
async send(ipacket) {
return new Promise(async resolve => {
if (!this._ready) resolve({ error: 'socket consumer not connected, aborting send' })
let packet = Object.assign({}, ipacket) // need to avoid mutuation for different consumers using same packet instance
setTimeout(() => {resolve({ error: 'no response from socket in 10sec' })}, 10000)
packet._header = {
id: Math.random()
.toString()
.slice(2), // need this for when multiple sends for different consumers use same packet instanceack
sender: { name: this.name, instanceID: this.id },
path: this.opts.path,
port: this.opts.port,
host: this.opts.host
}
let [err, res] = await btc(this.stream.serialize)(packet)
if (err)
resolve({error: 'unable to serialize packet for sending',packet: packet})
await this.__write(res)
this.once(packet._header.id, async function(reply) {
let res = await this._packetProcess(reply)
if (!res) { // if packetProcess was not promise
res = reply
log.debug({method:'send', line:180, msg:'consumer function was not promise returning further processing may be out of sequence'})
}
resolve(res) // resolves processed packet not return packet
}) //end listener
})
}
// TODO register user alt stream processor (emit 'message' with JSON, serialize function, onData method for raw socket chucks)
registerPacketProcessor(func) {
this._packetProcess = func
}
// PRIVATE METHODS
// set up incoming message listening and error/reonnect handling
async _listen() {
// Define Handlers and Other Functions
const reconnectHandler = () => {
this.stream.once('message', handshake.bind(this))
log.debug({method:'connect', line:113, msg:'connected waiting for socket ready handshake'})
}
const handshake = async (packet) => {
if (packet._handshake) {
log.debug({method:'connect', line:87, msg:'handshake received ready for communication'})
this.stream.on('message', messageProcess.bind(this))
if (this.keepAlive) { // only attempt reconnect if keepAlive is set which it is by default
this.on('ping',pingHandler)
this.setKeepAlive(this.keepAlive,3000) // keep connection alive unless disabled
}
this._ready = true
this.emit('connection','reconnected')
}
}
const errorHandler = async (err) => {
log.debug({msg:'connection error emitted ', error:err})
this._ready = false
if (err.code !== 'EISCONN') {
this.emit('connection', err)
log.debug({ method:'connect', line:130, error: err.code, msg:`connect error ${err.code}, attempting reconnect after ${this.retryWait/1000} secs`})
await pause(this.retryWait)
this.stream.removeAllListeners('message') // remove regular message handler in prep for reconnect
this.removeAllListeners('connect')
this.once('connect',reconnectHandler)
super.connect(this.opts)
}
else {
this._ready = true
this.emit('connection','reconnected')
log.error({method:'connect', line:69, msg:'reconnected to socket, ready to go again'})
}
}
async function messageProcess(packet) {
log.debug('incoming packet from socket sever',packet)
this.emit(packet._header.id, packet)
}
const pushHandler = async (packet) => {
// TODO do some extra security here?
log.debug('packed was pushed from socket sever, processing',packet)
let res = await this._packetProcess(packet)
if (!res) {
// if process was not promise returning then res will be undefined
log.debug('consumer packet processing function was not promise returning')
}
}
const pingHandler = async (packet) => {
clearTimeout(pingTimeout)
log.info({method:'connect', line:191, msg:'received ping, restting timeout'})
this._pingTimeout= packet.pingInterval + 1000
monitorPing.call(this)
}
let pingTimeout = {}
function monitorPing () {
pingTimeout = setTimeout( () => {
log.error({method:'connect', line:142, msg:'socket (server) not availabe'})
this.removeAllListeners('ping')
this._ready = false
this.emit('error', { code: 'PING-FAILED' })
},this._pingTimeout)
}
// Start Message Listening and Error/Reconnect Handling
log.debug('listening for incoming packets from socket')
this.stream.on('message', messageProcess.bind(this))
this.setKeepAlive(this.keepAlive,3000) // keep connection alive unless disabled
this.on('pushed', pushHandler )
this.on('error', errorHandler)
if (this.keepAlive) { // keepAlive also activates ping Monitor
this.on('ping',pingHandler)
}
}
async __write(packet) {
// timeout already set if sockect can't be drained in 10 secs
return new Promise(resolve => {
const cb = () => resolve('packet written to consumer side socket stream ')
if (!super.write(packet)) {
this.once('drain', cb)
} else {
process.nextTick(cb)
}
})
}
// default packet process just a simple console logger. ignores any cmd: prop
_packetProcess(packet) {
console.log('default consumer processor -- log packet from socket to console')
console.log('replace by calling .registerPacketProcessor(func) with your function')
console.dir(packet)
}
} // end class
export default SocketConsumer
// _removeListeners(events) {
// if (!events) this.removeAllListeners()
// else {
// if (typeof events === 'string') this.removeAllListeners(events)
// else events.map(event => this.removeAllListeners(event))
// }
// }
// Helper Functions
// wait until a passed ready function returns true
// function isReady(ready, wait = 100, timeout = 2000) {
// let time = 0
// return new Promise((resolve, reject) => {
// (function waitReady() {
// if (time > timeout)
// return reject(
// `timeout waiting for socket ready handshake - ${timeout}ms`
// )
// if (ready()) return resolve('ready')
// log.debug({function:'isReady', line:261, msg:`waiting ${wait}ms for handshake`})
// time += wait
// setTimeout(waitReady, wait)
// })()
// })
// }