uci-socket/src/socket.js

143 lines
5.2 KiB
JavaScript

import { Server } from 'net'
import { unlink as fileDelete } from 'fs'
import path from 'path'
import mkdir from 'make-dir'
import btc from 'better-try-catch'
import _ON_DEATH from 'death' //this is intentionally ugly
import JSONStream from './json-stream'
import clone from 'clone'
// import logger from '../../uci-logger/src/logger'
import logger from '@uci/logger'
let log = {}
// TODO change default pipe dir for windows and mac os
const DEFAULT_PIPE_DIR = (process.env.SOCKETS_DIR || '/tmp/UCI')
const DEFAULT_SOCKET_NAME = 'uci-sock'
export default class Socket extends Server {
constructor (opts={}) {
super()
this.id = opts.id || opts.name || 'socket:'+ new Date().getTime()
if (!opts.path) {
opts.host = opts.host || '0.0.0.0'
opts.port = opts.port || 8080
} else {
if (typeof opts.path === 'boolean') opts.path = path.join(DEFAULT_PIPE_DIR,DEFAULT_SOCKET_NAME )
if (path.dirname(opts.path)==='.') opts.path = path.join(DEFAULT_PIPE_DIR,opts.path )
}
this.opts = opts // for use to recover from selected errors
//self bindings
this._listen = this._listen.bind(this)
this.create = this.create.bind(this)
log = logger({file:'src/socket.js',class:'Socket',name:'socket',id:this.id})
} // end constructor
async create () {
return new Promise( async (resolve,reject) => {
// couple ways to kill socket process when needed
_ON_DEATH( async () => {
log.info('\nhe\'s dead jim')
await this._destroy()
})
process.once('SIGUSR2', async () => {
await this._destroy
process.kill(process.pid, 'SIGUSR2')
})
this.once('error', async (err) => {
// recover from socket file that was not removed
if (err.code === 'EADDRINUSE') {
if (this.opts.path) { // if TCP socket should already be dead
log.warn({socket: this.opts.path}, 'socket already exists...deleting')
await fileDelete(this.opts.path)
return await this._listen(this.opts)
}
}
if (err.code ==='EACCES'){
console.log({socket: this.opts.path}, 'directory does not exist...creating')
await mkdir(path.dirname(this.opts.path))
console.log({socket: this.opts.path}, 'created')
log.warn({socket: this.opts.path}, 'directory does not exist...creating')
return await this._listen(this.opts)
}
// otherwise fatally exit
log.info(err, 'creating socket')
reject(err)
})
let [err, res] = await btc(this._listen)(this.opts)
if (err) reject(err)
resolve(res)
}) // end creeate promise
} // end create
registerPacketProcessor (func) {
this._packetProcess = func
}
async _listen (opts) {
super.listen(opts, async (err, res) => {
if (err) return err
// this gets called for each client connection and is unique to each
this.on('connection', async (socket) => {
let write = this._write.bind(socket)
const stream = new JSONStream()
log.info('new consumer connecting sending handshake')
write(await stream.serialize({'_handshake':true}))
socket.on('data', stream.onData)
// TODO need to start error listener for stream so errors can be processed
stream.on('message', messageProcess.bind(this))
async function messageProcess (packet) {
//console.log(' incoming packet on socket side',packet)
let res = await this._packetProcess(clone(packet))
if (Object.keys(res).length === 0) res = { error: 'socket packet command function likely did not return a promise', packet:packet}
res._header = clone(packet._header,false) //make sure return packet has header with id in case it was removed in processing
delete packet._header // remove before adding to response header as request
res._header.request = clone(packet,false)
res._header.responder = {name:this.name,instanceID:this.id}
res._header.socket = this._connectionKey
if (!res.cmd) res.cmd = 'reply' // by default return command is 'reply'
let [err, ser] = await btc(stream.serialize)(res)
if (err) ser = await stream.serialize({ error: 'was not able to serialze the res packet', err:err, _header:{id:res._header.id}})
// console.log('serialized ready for write',ser)
log.info(await write(ser))
}
}) // end connecttion consumer
log.info({opts: this.opts},'socket created')
return res
}) // end super listen callback
} // end listen
async _destroy () {
log.info('closing down socket')
await this.close()
log.info('all connections closed....exiting')
process.exit()
}
// default packet process, just a simple echo
async _packetProcess (packet) {
return new Promise(resolve => {
resolve(packet)
})
}
// must have a consumer socket bound to use
async _write(packet) {
// timeout already set if sockect can't be drained in 10 secs
return new Promise(resolve => {
const cb = () => resolve('packet written to socket stream')
if (!this.write(packet)) {
this.once('drain',cb )
} else {
process.nextTick(cb)
}
})
}
} // end class