0.1.6
major refactor of websocket client remove auto reconnect dependency and wrote zero dep one. Has promise for initial connect and then will reconnect emmiting disconnet/reconnect to server eventsmaster
parent
4d6661f785
commit
2627de964d
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@ -1,6 +1,6 @@
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{
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"name": "@uci/websocket-client",
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"version": "0.1.5",
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"version": "0.1.6",
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"description": "JSON packet browser client over web socket",
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"main": "src",
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"scripts": {
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@ -29,7 +29,8 @@
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"devDependencies": {},
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"dependencies": {
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"auto-bind": "^2.0.0",
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"eventemitter3": "^3.1.0",
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"reconnecting-websocket": "^4.1.10"
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"await-to-js": "^2.1.1",
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"better-try-catch": "^0.6.2",
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"eventemitter3": "^3.1.0"
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}
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}
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@ -1,10 +1,9 @@
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// Websocket is a native global for vanilla JS
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// /* globals WebSocket:true */
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/* globals WebSocket:true */
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import btc from 'better-try-catch'
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import EventEmitter from 'eventemitter3'
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import autoBind from 'auto-bind'
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import WS from 'reconnecting-websocket'
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/**
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* Web Socket Consumer - An in browser consumer/client that can communicate via UCI packets
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@ -12,6 +11,9 @@ import WS from 'reconnecting-websocket'
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* uses the browser built in vanilla js global {@link https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/WebSocket Websocket client class}
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* @extends EventEmitter
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*/
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let count = 1
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class WSConsumer extends EventEmitter {
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/**
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* constructor - Description
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@ -24,9 +26,11 @@ class WSConsumer extends EventEmitter {
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this.name = opts.name || 'browser'
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this.instanceID = new Date().getTime()
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this.url = url
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this.wsopts = opts.ws || { maxReconnectionDelay: 10000,minReconnectionDelay: 1000 + Math.random() * 4000,reconnectionDelayGrowFactor: 1.3,minUptime: 5000,connectionTimeout: 4000,maxRetries: Infinity,debug: false,}
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this.rsLimit = opts.rsLimit || 5
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this.initTimeout = opts.initTimeout || 30000
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this.rsDelay = opts.rsDelay || 5000 // in large production you'd want a more robust delay calculation
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this.protocol = opts.protocol // available if needed but not documented
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this.socket = {}
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this.started = false
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autoBind(this)
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}
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@ -38,44 +42,58 @@ class WSConsumer extends EventEmitter {
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* but opted to use https://www.npmjs.com/package/reconnecting-websocket
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*/
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// async connect () {
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// return new Promise((resolve, reject) => {
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// const init = (socket) => {
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// if (socket) console.error('Disconnected from Server')
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// this.socket = new WebSocket(this.url, this.protocol)
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// this.socket.addEventListener('close', init)
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// this.socket.addEventListener('open', open.bind(this))
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// }
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//
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// setTimeout(function () {
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// reject(new Error('Socket did not initially connect in 20 seconds'))
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// }, 20000)
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//
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// init()
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//
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// function open () {
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// this.listen()
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// resolve(`socket open to server at : ${this.url}`)
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// }
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// })
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// }
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async connect () {
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// console.log('--- initial connect to websocket at', this.url)
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return new Promise((resolve, reject) => {
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this.socket = new WS(this.url, this.protocol, this.wsopts)
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this.socket.onopen = open.bind(this)
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if(!this.url) reject('no url provided!')
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let timeout
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let connect = con.bind(this)
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setTimeout(function () {
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reject(new Error('Socket did not initially connect in 20 seconds'))
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}, 20000)
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// this.socket.onerror = (ev) => { reject(`could not connect/reconnect to server : ${ev}`)}
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function con () {
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// console.log(this.started, this.socket)
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if (this.socket) delete this.socket // make sure previous socket is garabage collected
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this.socket = new WebSocket(this.url, this.protocol)
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// console.log('ready after create', this.socket.readyState, this.socket.onopen, this.socket.onclose)
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this.socket.onopen = open.bind(this)
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function open () {
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this.listen()
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resolve(`socket open to server at : ${this.url}`)
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timeout = setTimeout(function () {
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if (!this.started && count===1) console.log('original connection connect failed - retrying')
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console.log(`socket has not ${this.started?'re':''}connected in ${this.rsDelay*count/1000} seconds`)
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count += 1
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if (!this.started && this.rsDelay*count > this.initTimeout) {
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let err = `unable to make a connection to websocket server at ${this.url} within ${this.initTimeout/1000}s`
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console.log(err)
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reject({url:this.url, msg:err})
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}
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else connect()
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}.bind(this), this.rsDelay)
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}
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})
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function open () {
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this.listen() // this handles messages
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console.log(`socket open to server at : ${this.url}`)
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if (!this.started) this.emit('connected')
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else this.emit('reconnected')
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clearTimeout(timeout)
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// this.socket.onerror = error.bind(this)
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this.socket.onclose = close.bind(this)
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console.log(this.socket)
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count = 0
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this.started = true
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resolve({url:this.url, msg:`socket open to server at : ${this.url}`})
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}
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connect() // get the ball rolling
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function close () {
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this.socket.onclose = null
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console.error('Socket has closed, attempting reconnect')
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this.removeAllListeners('push')
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this.socket.onmessage = null
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this.emit('disconnected')
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connect()
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}
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}) // end promise
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}
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/**
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@ -86,7 +104,9 @@ class WSConsumer extends EventEmitter {
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* @returns {type} Description
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*/
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listen (func) {
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this.socket.addEventListener('message', handler.bind(this))
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this.socket.onmessage = packetHandler.bind(this)
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// process 'pushed' packets
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this.on('pushed', async function (packet) {
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// TODO do some extra security here for 'evil' pushed packets
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let res = await this._packetProcess(packet)
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@ -98,7 +118,7 @@ class WSConsumer extends EventEmitter {
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}
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})
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function handler (event) {
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function packetHandler (event) {
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let packet = {}
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if (this.socket.readyState === 1) {
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let [err, parsed] = btc(JSON.parse)(event.data)
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@ -110,7 +130,9 @@ class WSConsumer extends EventEmitter {
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}
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}
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// console.log('in the handler', event.data)
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if (func) func(packet)
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if (func) func(packet) // extra processing if enabled
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// this is response to a packet send command listener and is processed below
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// will also emit 'pushed' via id which can be listened for in app
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this.emit(packet._header.id, packet)
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}
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}
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@ -165,6 +187,7 @@ class WSConsumer extends EventEmitter {
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this._packetProcess = func
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}
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// do nothing
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async _packetProcess (packet) {
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return Promise.resolve(packet)
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}
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