uci-websocket-client/example/client/src/pages/Index.vue

267 lines
8.2 KiB
Vue

<template>
<!-- <q-page padding > :class="{greyedout: !connected}" > -->
<q-page padding >
<q-list class="">
<q-item class="">
<q-item-section side>
<q-btn :disabled="!connected" color="secondary" round @click="send" icon="send">
<q-tooltip>
Click to send this command and payload to the sever
</q-tooltip>
</q-btn>
</q-item-section>
<q-item-section >
<q-item-label>Command</q-item-label>
<q-select
v-model="cmd"
:options="commands"
label="Choose An Available Command to Send"
emit-value
></q-select>
</q-item-section>
</q-item>
<q-item><div class="col">Property</div>:<div class="col">Value</div></q-item>
<q-item><q-input class="col" readonly v-model="key[0]" />:<q-input dense class="col" v-model="value[0]" /></q-item>
<q-item><q-input class="col" label="a custom property in payload" v-model="key[1]" />:<q-input class="col" v-model="value[2]" /></q-item>
</q-list>
<q-btn :class="switches[0]" @click="toggle(1)" label="Switch 1"><q-tooltip>Click to Toggle Switch</q-tooltip></q-btn>
<q-btn :class="switches[1]" @click="toggle(2)" label="Switch 2"><q-tooltip>Click to Toggle Switch</q-tooltip></q-btn>
<q-btn :class="switches[2]" @click="toggle(3)" label="Switch 3"><q-tooltip>Click to Toggle Switch</q-tooltip></q-btn>
<q-btn :class="switches[3]" @click="toggle(4)" label="Switch 4"><q-tooltip>Click to Toggle Switch</q-tooltip></q-btn>
<q-list class="response">
<q-input v-model="packet" readonly label="Sending Packet:" />
<q-input v-model="res" readonly label="Socket/Server Response Packet" />
<q-input v-model="pushed" readonly type="textarea" label="A Packet Pushed from Socket/Server:" />
</q-list>
<div class="row">
<q-btn size="40px" class="col q-px-xl q-py-xs" @click.left.exact="connect" @click.shift.left.exact="disconnect" :color="online">
<q-tooltip>click to (re)connect, shift click to disconnect</q-tooltip>
Socket: {{ connection }}
</q-btn>
<div class="col">
<q-input v-model="initTimeout" readonly label="Initial Connect Timeout" />
<q-select
v-model="statusLevel"
:options="statusOptions"
label="Choose Minimum Level to Dislay"
emit-value
map-options
></q-select>
</div>
<div class="col">
Status Log: (filter level {{ statusLevel }})
<q-scroll-area style="height: 200px">
<div v-for="(item, index) in filteredStatusLines" :key="index" class="caption q-py-sm">
<q-badge class="shadow-1">
{{ item._count }}
</q-badge>
<q-badge :color="status(item, 'color') || 'brown'" class="shadow-1">
{{ status(item,'name') || 'status' }}
</q-badge>
<q-badge v-if="item.success" color="positive" class="shadow-1">
{{ 'success' }}
</q-badge>
{{ item.msg }}
</div>
</q-scroll-area>
</div>
<div class="col">
</div>
</div>
</q-page>
</template>
<script>
import btc from 'better-try-catch'
// import {status} from './utils'
const statusLevels = {
10: { color: 'black', name: 'trace' },
20: { color: 'indigo', name: 'debug' },
30: { color: 'info', name: 'info' },
40: { color: 'warning', name: 'warning' },
50: { color: 'red-3', name: 'error' },
60: { color: 'negative', name: 'fatal' }
}
export default {
data () {
return {
cmd: 'switch/toggle',
connected: false,
commands: [
{
label: 'turn a switch on',
value: 'switch/on',
description: 'turn on something',
icon: 'mdi:lightbulb'
},
{
label: 'turn a switch off',
value: 'switch/off',
description: 'turn off something',
icon: 'lightbulb-off'
},
{
label: 'toggle a switch',
value: 'switch/toggle',
description: 'turn off something',
icon: 'mdi:lightbulb'
},
{
label: 'ack',
value: 'ack',
description: 'send ack packet',
icon: 'no'
}
],
packet: '',
res: '',
key: ['id', 'sender'],
value: [1, 'websocket client'],
pushed: '',
switches: ['off', 'off', 'off', 'off'],
statusLines: [],
statusCount: 0,
statusLevel: 30,
statusOptions: [],
name: 'test-client',
initTimeout: 30
}
},
computed: {
online () {
if (this.connected) return 'positive'
else return 'warning'
},
connection () {
if (this.connected) return 'Connected'
else return 'Offline'
},
filteredStatusLines () {
return this.statusLines.filter(item => { return item.level >= this.statusLevel })
}
},
methods: {
async connect () {
this.statusClear()
let [err, res] = await btc(this.$socket.connect)({ initTimeout: this.initTimeout * 1000, name: this.name })
if (err) {
this.$q.notify({
color: 'negative',
message: err.msg
})
this.connected = false
} else {
this.$q.notify({ color: 'positive', message: res })
// this.$socket.listen()
this.connected = true
}
},
async disconnect () {
await this.$socket.disconnect()
this.clear()
this.connected = false
},
async send (packet) {
this.clear()
if (!packet.cmd) {
packet = {
cmd: this.cmd,
[this.key[0]]: this.value[0],
[this.key[1]]: this.value[1]
}
}
this.packet = JSON.stringify(packet)
let [err, res] = await btc(this.$socket.send)(packet)
if (err) {
this.$q.notify({
color: 'negative',
message: `Error packet send, ${err}`
})
} else {
delete res._header
}
// display on UI
this.res = JSON.stringify(res)
},
clear () {
this.pushed = ''
this.res = ''
this.packet = ''
},
async toggle (id) {
let packet = { cmd: 'switch/toggle', id: id, state: this.switches[id - 1] }
await this.send(packet)
},
status (item, prop) {
return statusLevels[item.level] ? statusLevels[item.level][prop] : item[prop] || ''
},
statusClear () {
this.statusLines = []
this.statusCount = 0
},
_statusHandler (packet) {
// converts level name to number, unknown level converted to 'info' 30
// console.log(packet.level, packet.msg)
if (typeof packet.level === 'string') {
packet.level = Number(Object.keys(statusLevels).find(key => { return statusLevels[key].name === packet.level })) || 30
}
if (packet._clear) this.statusClear()
// if (this.statusLines.length) {
// if (packet.level === 10 && this.statusLines[0].level === 10) this.statusLines.shift()
// }
// if (this.statusLines.length) {
// if (packet.level === this.statusLines[0].level && packet.msg === this.statusLines[0].msg) this.statusLines.shift()
// }
let previous = this.statusLines.findIndex(line => { return (line.level === packet.level && line.msg === packet.msg) })
if (previous > -1) this.statusLines.splice(previous, 1)
packet._count = ++this.statusCount
this.statusLines.unshift(packet)
if (this.statusLines > 20) this.statusLines.pop()
if (packet.connected != null) this.connected = packet.connected
if (packet.success === 'success') this.$q.notify({ color: 'positive', message: packet.msg })
},
_pushedHandler (packet) {
// don't mutate the packet just in case
let pushed = Object.assign({}, packet)
delete pushed._header
this.pushed = JSON.stringify(pushed) // display on UI
if (packet.cmd === 'switch/status') {
this.switches[packet.id - 1] = packet.state
}
}
},
async mounted () {
Object.keys(statusLevels).forEach(level => {
this.statusOptions.push(
{
label: statusLevels[level].name,
value: Number(level)
}
)
})
window.addEventListener('unload', this.disconnect)
this.clear()
this.$socket.on('status', this._statusHandler.bind(this))
this.$socket.on('pushed', this._pushedHandler.bind(this))
await this.connect()
},
beforeDestroy () {
window.removeEventListener('unload', this.disconnect)
}
}
</script>
<style lang="stylus">
.on
background $positive
.off
background grey
</style>