import Socket from '../src' const ANONYMOUS = true const PORT = 8090 function packetProcess (packet) { const cmd = { ack: function(packet){ return new Promise( async (resolve) => { packet.ack = true packet.sender= packet.sender || (packet._header ? packet._header.sender.name : 'unknown') packet.msg=`this is acknlowdgement that ${packet.sender} ack was received` this.push(packet) // push to all active socket servers return resolve(packet) // this goes back to sender }) }, switch:{ status: function(packet){ return new Promise( async (resolve) => { packet.cmd='switch/status' packet.state=this.switches[packet.id-1] packet.sender= packet.sender || (packet._header ? packet._header.sender.name : 'unknown') this.push(packet) // push to all active socket servers let res = { response:'status pushed on to all clients'} return resolve(res) // this goes back to sender }) }, on: function(packet){ return new Promise( async (resolve) => { packet.cmd='switch/status' packet.state='on' this.switches[packet.id-1] = 'on' packet.sender= packet.sender || (packet._header ? packet._header.sender.name : 'unknown') this.push(packet) // push to all active socket servers let res = { response:'status change - pushed on to all clients', id:packet.id} return resolve(res) // this goes back to sender }) }, off: function(packet){ return new Promise( async (resolve) => { packet.cmd='switch/status' packet.state='off' this.switches[packet.id-1] = 'off' packet.sender= packet.sender || (packet._header ? packet._header.sender.name : 'unknown') this.push(packet) // push to all active socket servers let res = { response:'status change - pushed off to all clients'} return resolve(res) // this goes back to sender }) }, toggle: function(packet){ return new Promise( async (resolve) => { this.switches[packet.id-1] = this.switches[packet.id-1]==='on' ? 'off' : 'on' packet.state = this.switches[packet.id-1] packet.cmd ='switch/status' packet.sender= packet.sender || (packet._header ? packet._header.sender.name : 'unknown') this.push(packet) // push to all active socket servers let res = { response:`status change - pushed toggled state of ${packet.state} to all clients`} return resolve(res) // this goes back to sender }) } } } console.log('this in packet processor',packet.cmd) let cmdProps = packet.cmd.split('/') let func = cmd[cmdProps[0]] console.log(func) if (cmdProps[1]) func = func[cmdProps[1]] console.log(func) if (typeof func === 'function') return func.call(this,packet) else { packet.error='no function for command' return packet } } // let test = new Test() let test = new Socket({ port: PORT, allowAnonymous:ANONYMOUS }) test.switches = ['off','off','off','off'] // database to hold switch states test.registerPacketProcessor(packetProcess) ;(async () => { console.log(await test.create()) })().catch(err => { console.error('FATAL: UNABLE TO START SYSTEM!\n', err) })