50 lines
1.7 KiB
Python
50 lines
1.7 KiB
Python
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# EXEMPLE 1
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# - service: python_script.state_change
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# data_template:
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# entity_id: person.one, person.two
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# state: 'not_home'
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# EXEMPLE 2
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# - service: python_script.state_change
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# data_template:
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# entity_id:
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# - person.one
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# - person.two
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# state: 'not_home'
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# EXEMPLE 3
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# - service: python_script.state_change
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# data_template:
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# entity_id: >
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# {% set entities = state_attr('group.family_persons', 'entity_id') %}
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# {{ states.person | selectattr('entity_id', 'in', entities)
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# | selectattr('state', 'eq', 'home')
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# | map(attribute='entity_id')
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# | join(', ') }}
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# state: 'not_home'
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if isinstance(data.get('entity_id'), str):
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EntityList = data.get('entity_id').split(', ')
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else:
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EntityList = data.get('entity_id')
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for item in EntityList:
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inputEntity = item
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if inputEntity is None:
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logger.warning("===== entity_id is required if you want to set something.")
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else:
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inputStateObject = hass.states.get(inputEntity)
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inputState = inputStateObject.state
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inputAttributesObject = inputStateObject.attributes.copy()
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for item in data:
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newAttribute = data.get(item)
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logger.debug("===== item = {0}; value = {1}".format(item,newAttribute))
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if item == 'entity_id':
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continue # already handled
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elif item == 'state':
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inputState = newAttribute
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logger.info(inputEntity + ': ' 'state' + '> ' + inputState)
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else:
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inputAttributesObject[item] = newAttribute
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hass.states.set(inputEntity, inputState, inputAttributesObject)
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