0.2.18 Major refactor of consumer/client. Initial connect with promise resolution now separate from listening and reconnect handling. Added server ping and conusmer ping monitoring to know when to try a reconnect. Other errors will give a reconnect as well.

master
David Kebler 2019-08-19 17:57:10 -07:00
parent db3e2e8054
commit 3bf375c8fd
7 changed files with 204 additions and 153 deletions

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@ -9,11 +9,9 @@ module.exports = {
"node": true,
"mocha": true
},
"parser": "babel-eslint",
"parserOptions": {
"ecmaVersion": 2017,
"sourceType": "module",
"allowImportExportEverywhere": true
"sourceType": "module"
},
"extends": "eslint:recommended",
"rules": {

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@ -1,9 +1,10 @@
import Consumer from '../src/consumer'
import btc from 'better-try-catch'
// const client1= new Consumer({name:'example-consumer1' })
const client= new Consumer({path:true, name:'example-consumer' })
const client= new Consumer({path:true, name:'example-consumer', initTimeout:30 })
let packet = {name: 'client', cmd:'doit', data:'data sent by client'}
let packet = {name: 'client', cmd:'doit', data:'sent by client'}
// This is your client handler object waiting on a message to do something
const process = function (packet) {
@ -16,10 +17,14 @@ client.registerPacketProcessor(process)
(async () => {
// await Promise.all([client1.connect(),client2.connect()])
await client.connect()
console.log('sending packet ', packet)
console.log('=========\n',await client.send(packet))
// client.end()
let [err, res] = await btc(client.connect)()
if (err) {
console.log('error', err)
} else {
console.log('connect reponse',res)
console.log('sending packet ', packet)
console.log('=========\n',await client.send(packet))
}
})().catch(err => {
console.error('FATAL: UNABLE TO START SYSTEM!\n',err)

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@ -39,11 +39,11 @@ let Socket = uSocket
res.data = 'this would be response data from socket doit function'
resolve(res)
})
}
}
// const options = {
// tls: TLS,
// key: await fs.readFile(TLS_KEY_PATH),
@ -60,7 +60,10 @@ let Socket = uSocket
// let test = new Test()
let test = new Test(options)
await test.create()
console.log('ready')
setTimeout( () => {
console.log('closing server')
test._destroy()
},20000)
})().catch(err => {
console.error('FATAL: UNABLE TO START SYSTEM!\n',err)

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@ -1,6 +1,6 @@
{
"name": "@uci/socket",
"version": "0.2.17",
"version": "0.2.18",
"description": "JSON packet intra(named)/inter(TCP) host communication over socket",
"main": "src",
"scripts": {
@ -8,12 +8,12 @@
"test": "mocha -r esm --timeout 10000 test/*.test.mjs",
"testlog": "UCI_DEV=true mocha -r esm --timeout 10000 test/*.test.mjs",
"testci": "istanbul cover ./node_modules/.bin/_mocha --report lcovonly -- -R spec --recursive && codecov || true",
"s": "UCI_ENV=dev node -r esm examples/server",
"sp": "UCI_DEV=true node -r esm examples/server-push",
"devs": "SOCKETS_DIR=/opt/sockets UCI_DEV=true ./node_modules/.bin/nodemon -r esm-e mjs examples/server",
"c": "UCI_ENV=dev node -r esm examples/client",
"cp": "UCI_DEV=true node -r esm examples/client-push",
"devc": "SOCKETS_DIR=/opt/sockets UCI_DEV=true node -r esm examples/client",
"s": "node -r esm examples/server",
"devs": "UCI_ENV=dev ./node_modules/.bin/nodemon -r esm examples/server",
"devs:debug": "UCI_LOG_LEVEL=debug npm run devs",
"client": "=node -r esm examples/client",
"devc": "UCI_ENV=dev ./node_modules/.bin/nodemon -r esm examples/client",
"devc:debug": "UCI_LOG_LEVEL=debug npm run devc",
"c2": "node -r esm examples/client2"
},
"author": "David Kebler",
@ -49,6 +49,7 @@
"better-try-catch": "^0.6.2",
"clone": "^2.1.2",
"death": "^1.1.0",
"delay": "^4.3.0",
"make-dir": "^3.0.0"
}
}

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@ -1,6 +1,7 @@
import { Socket } from 'net'
import path from 'path'
import { promisify } from 'util'
import pause from 'delay'
import btc from 'better-try-catch'
import JsonStream from './json-stream'
@ -47,14 +48,17 @@ class SocketConsumer extends Socket {
this.opts = opts
// default is keepAlive true, must set to false to explicitly disable
// if keepAlive is true then consumer will also be reconnecting consumer
this.initTimeout = opts.initTimeout * 1000 || 60000
this.retryWait = opts.retryWait * 1000 || 3000
this.keepAlive = 'keepAlive' in opts ? opts.keepAlive : true
this._ready = false
this.stream = new JsonStream()
// bind to class for other class functions
this.connect = this.connect.bind(this)
this.close = promisify(this.end).bind(this)
this.__ready = this.__ready.bind(this)
this._conAttempt = 0
// this.__ready = this.__ready.bind(this)
this._conAttempt = 1
this._aborted = false
this._reconnect = false
// this._write = this._write.bind(this)
}
@ -62,88 +66,53 @@ class SocketConsumer extends Socket {
async connect() {
return new Promise((resolve, reject) => {
let initTimeout = {}
// let endlessAttempts = {}
if (this.opts.host === '127.0.0.1'|| this.opts.host ==='localhost')
log.warn({method:'connect', line:107, msg:'tcp consumer on same machine as host, use named Pipe(Unix) Socket Instead'})
console.log('first connnect attempt for', this.opts.name)
log.debug('first connnect attempt for', this.opts.name)
// this is only for initial drop dead connection failure
if (this.opts.initTimeout) {
initTimeout = setTimeout(() => {
log.fatal({method:'connect', line:69, opts: this.opts, msg:`unable to initially connect to ${this.opts.name} in ${this.opts.initTimeout}s no more attempts!`})
reject({ opts: this.opts, msg: `unable to connect initially to socket server in ${this.timeout}secs, giving up no more attempts`})
let initTimeout = setTimeout(() => {
this.removeAllListeners()
log.fatal({method:'connect', line:69, opts: this.opts, msg:`unable to initially connect to ${this.opts.name} in ${this.initTimeout/1000} secs no more attempts!`})
this.removeAllListeners()
this.stream.removeAllListeners()
this.destroy()
reject({ opts: this.opts, msg: `unable to connect initially to socket server in ${this.initTimeout/1000} secs, giving up no more attempts`})
}
, this.initTimeout)
const initialHandshake = async (packet) => {
if (packet._handshake) {
log.debug({method:'connect', line:87, msg:'handshake received ready for communication'})
this.stream.removeAllListeners('message')
this.removeListener('error',initialErrorHandler)
clearTimeout(initTimeout)
this._listen() // setup for active connection
this._ready = true
this.emit('connection','connected')
resolve('initial connection successful')
}
, this.opts.initTimeout * 1000)
}
// connection function that sets listeners and deals with reconnect
const _connect = () => {
const initialConnectHandler = async () => {
this.on('data', this.stream.onData)
this.stream.on('message', initialHandshake.bind(this))
log.debug({method:'connect', line:113, msg:'connected waiting for socket ready handshake'})
}
this.once('connect', async () => {
console.log(`${this.opts.name} - has ${this._reconnect ? 're':''}CONNECTED after ${this._conAttempt} attempts`)
if (!this._reconnect) clearTimeout(initTimeout)
// clearInterval(endlessAttempts)
this._listen()
log.debug({method:'connect', line:113, msg:'connected waiting for socket ready handshake'})
this.setKeepAlive(this.keepAlive, 3000)
let [err, res] = await btc(isReady).bind(this)(this.__ready,this.hsInterval,this.hsTimeout)
if (err) {
log.error(`${this.opts.name} - could not complete handshake after ${this._reconnect ? 're':''}connect attempt ${this._conAttempt}`)
if (!this._reconnect) reject(err)
this.emit('error', new Error('HANDSHAKE'))
} else {
log.debug({method:'connect', line:69, msg:'handshake done, authenticating'})
this.send({cmd:'auth', id:this.opts.clientID, name:this.opts.clientNamem, key:'somebigsecret'})
// TODO authenticate here by encrypting private key.
if (!this._reconnect) {
resolve(res)
this.emit('connected')
}
this.emit('reconnected') // emit also reconnected for special end user action
this._ready = true
this._conAttempts = 0
this._reconnect = true
}
})
const initialErrorHandler = async (err) => {
log.debug({method:'connect', line:101, error:err, msg:`error during initial connect, trying again in ${this.retryWait/1000} secs`})
await pause(this.retryWait)
super.connect(this.opts)
}
this.on('error', async err => {
console.log('error emitted', this.opts.name, err.code)
if (err.code !== 'EISCONN') {
this._ready = false
this.emit('ready', false)
log.debug({ method:'connect', line:130, error: err.code, msg:`connect error ${err.code}, attempting reconnect`})
this.removeAllListeners()
this.stream.removeAllListeners()
this.destroy()
this._conAttempt += 1
console.log(`${this.opts.name} - ${this._reconnect ? 're':''}connection attempt ${this._conAttempt}`)
_connect()
} else {
this._ready = true
this.emit('ready', true)
log.error({method:'connect', line:69, msg:'reconnected to socket, ready to go again'})
}
})
if (this.keepAlive) { // only attempt reconnect if keepAlive is set which it is by default
this.on('end', async () => {
console.log({method:'connect', line:142, msg:'socket (server) terminated unexpectantly, keepalive set, wait for server to come online'})
this._ready = false
this.emit('error', { code: 'DISCONNECTED' })
})
}
this.once('connect', initialConnectHandler)
this.on('error', initialErrorHandler)
super.connect(this.opts)
// attempt connection
log.debug({method:'connect', line:149, opts: this.opts, msg:`attempting to connect ${this.id} to socket`})
super.connect(this.opts) // ###call nodejs net connect here###
} // end connect function
_connect() // initial connect request to start the ball rolling
}) //end promise
}) // end initial promise
}
async send(ipacket) {
@ -170,13 +139,12 @@ class SocketConsumer extends Socket {
res = reply
log.debug({method:'send', line:180, msg:'consumer function was not promise returning further processing may be out of sequence'})
}
resolve(res)
resolve(res) // resolves processed packet not return packet
}) //end listener
})
}
// TODO register user alt stream processor (emit 'message' with JSON, serialize function, onData method for raw socket chucks)
// TODO register authenciation function (set up default)
registerPacketProcessor(func) {
this._packetProcess = func
@ -184,6 +152,89 @@ class SocketConsumer extends Socket {
// PRIVATE METHODS
// set up incoming message listening and error/reonnect handling
async _listen() {
// Define Handlers and Other Functions
const reconnectHandler = () => {
this.stream.once('message', handshake.bind(this))
log.debug({method:'connect', line:113, msg:'connected waiting for socket ready handshake'})
}
const handshake = async (packet) => {
if (packet._handshake) {
log.debug({method:'connect', line:87, msg:'handshake received ready for communication'})
this.stream.on('message', messageProcess.bind(this))
if (this.keepAlive) { // only attempt reconnect if keepAlive is set which it is by default
this.on('ping',pingHandler)
this.setKeepAlive(this.keepAlive,3000) // keep connection alive unless disabled
}
this._ready = true
this.emit('connection','reconnected')
}
}
const errorHandler = async (err) => {
log.debug({msg:'connection error emitted ', error:err})
this._ready = false
if (err.code !== 'EISCONN') {
this.emit('connection', err)
log.debug({ method:'connect', line:130, error: err.code, msg:`connect error ${err.code}, attempting reconnect after ${this.retryWait/1000} secs`})
await pause(this.retryWait)
this.stream.removeAllListeners('message') // remove regular message handler in prep for reconnect
this.removeAllListeners('connect')
this.once('connect',reconnectHandler)
super.connect(this.opts)
}
else {
this._ready = true
this.emit('connection','reconnected')
log.error({method:'connect', line:69, msg:'reconnected to socket, ready to go again'})
}
}
async function messageProcess(packet) {
log.debug('incoming packet from socket sever',packet)
this.emit(packet._header.id, packet)
}
const pushHandler = async (packet) => {
// TODO do some extra security here?
log.debug('packed was pushed from socket sever, processing',packet)
let res = await this._packetProcess(packet)
if (!res) {
// if process was not promise returning then res will be undefined
log.debug('consumer packet processing function was not promise returning')
}
}
const pingHandler = async (packet) => {
clearTimeout(pingTimeout)
log.info({method:'connect', line:191, msg:'received ping, restting timeout'})
this._pingTimeout= packet.pingInterval + 1000
monitorPing.call(this)
}
let pingTimeout = {}
function monitorPing () {
pingTimeout = setTimeout( () => {
log.error({method:'connect', line:142, msg:'socket (server) not availabe'})
this.removeAllListeners('ping')
this._ready = false
this.emit('error', { code: 'PING-FAILED' })
},this._pingTimeout)
}
// Start Message Listening and Error/Reconnect Handling
log.debug('listening for incoming packets from socket')
this.stream.on('message', messageProcess.bind(this))
this.setKeepAlive(this.keepAlive,3000) // keep connection alive unless disabled
this.on('pushed', pushHandler )
this.on('error', errorHandler)
if (this.keepAlive) { // keepAlive also activates ping Monitor
this.on('ping',pingHandler)
}
}
async __write(packet) {
// timeout already set if sockect can't be drained in 10 secs
return new Promise(resolve => {
@ -196,36 +247,7 @@ class SocketConsumer extends Socket {
})
}
__ready() {
return this._ready
}
async _listen() {
log.debug('listening for incoming packets from socket')
// listen for pushed packets
this.on('pushed', async function(packet) {
// TODO do some extra security here?
let res = await this._packetProcess(packet)
if (!res) {
// if process was not promise returning then res will be undefined
log.debug('consumer packet processing function was not promise returning')
}
})
// listen on socket stream
this.on('data', this.stream.onData)
this.stream.on('message', messageProcess.bind(this))
async function messageProcess(packet) {
log.debug('incoming packet from socket',packet)
if (packet._handshake) {
this._ready = true
return
}
// TODO send back ack with consumer ID and authorization and wait
// when authorized drop through here to emit
this.emit(packet._header.id, packet)
}
}
// default packet process just a simple console logger. ignores any cmd: prop
_packetProcess(packet) {
@ -233,24 +255,34 @@ class SocketConsumer extends Socket {
console.log('replace by calling .registerPacketProcessor(func) with your function')
console.dir(packet)
}
} // end class
export default SocketConsumer
// _removeListeners(events) {
// if (!events) this.removeAllListeners()
// else {
// if (typeof events === 'string') this.removeAllListeners(events)
// else events.map(event => this.removeAllListeners(event))
// }
// }
// Helper Functions
// wait until a passed ready function returns true
function isReady(ready, wait = 100, timeout = 2000) {
let time = 0
return new Promise((resolve, reject) => {
(function waitReady() {
if (time > timeout)
return reject(
`timeout waiting for socket ready handshake - ${timeout}ms`
)
if (ready()) return resolve('ready')
log.debug({function:'isReady', line:261, msg:`waiting ${wait}ms for handshake`})
time += wait
setTimeout(waitReady, wait)
})()
})
}
// function isReady(ready, wait = 100, timeout = 2000) {
// let time = 0
// return new Promise((resolve, reject) => {
// (function waitReady() {
// if (time > timeout)
// return reject(
// `timeout waiting for socket ready handshake - ${timeout}ms`
// )
// if (ready()) return resolve('ready')
// log.debug({function:'isReady', line:261, msg:`waiting ${wait}ms for handshake`})
// time += wait
// setTimeout(waitReady, wait)
// })()
// })
// }

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@ -24,8 +24,9 @@ class JsonStream extends EventEmitter {
data = decoder.write(data)
try {
this._handleData(data)
} catch (e) {
this.emit('error', { error: e })
} catch (err) {
// emit an error on the socket that handled with other socket errors
this.emit('error', err)
}
}
@ -51,7 +52,7 @@ class JsonStream extends EventEmitter {
if (isNaN(this._contentLength)) {
this._contentLength = null
this._buffer = ''
var err = new Error(
let err = new Error(
'Invalid content length supplied (' +
rawContentLength +
') in: ' +
@ -64,12 +65,12 @@ class JsonStream extends EventEmitter {
}
}
if (this._contentLength != null) {
var length = Buffer.byteLength(this._buffer, 'utf8')
let length = Buffer.byteLength(this._buffer, 'utf8')
if (length == this._contentLength) {
this._handleMessage(this._buffer)
} else if (length > this._contentLength) {
var message = this._buffer.substring(0, this._contentLength)
var rest = this._buffer.substring(this._contentLength)
let message = this._buffer.substring(0, this._contentLength)
let rest = this._buffer.substring(this._contentLength)
this._handleMessage(message)
this.onData(rest)
}
@ -83,7 +84,7 @@ class JsonStream extends EventEmitter {
try {
message = JSON.parse(data)
} catch (e) {
var err = new Error(
let err = new Error(
'Could not parse JSON: ' + e.message + '\nRequest data: ' + data
)
err.code = 'E_INVALID_JSON'

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@ -57,6 +57,8 @@ export default function socketClass(Server) {
if (path.dirname(opts.path) === '.') // relative path sent
opts.path = path.join(DEFAULT_PIPE_DIR, opts.path)
}
this.keepAlive = 'keepAlive' in opts ? opts.keepAlive : true
this.pingInterval = opts.pingInterval === false ? opts.pingInterval : (opts.pingInterval * 1000 || 5000)
this.clientTracking = opts.clientTracking || true
this.clients = [] // track consumers (i.e. clients)
this.opts = opts // for use to recover from selected errors
@ -85,7 +87,7 @@ export default function socketClass(Server) {
await this._destroy()
})
process.once('SIGUSR2', async () => {
await this._destroy
await this._destroy()
process.kill(process.pid, 'SIGUSR2')
})
@ -116,6 +118,11 @@ export default function socketClass(Server) {
let [err, res] = await btc(this._listen)(this.opts)
if (err) reject(err)
if (this.pingInterval) {
this._ping = setInterval( async () =>{
if (this.clients) this.push({pingInterval:this.pingInterval},'ping')
},this.pingInterval)
}
resolve(res)
}) // end creeate promise
} // end create
@ -137,9 +144,9 @@ export default function socketClass(Server) {
* @param {string} id the header id string of the pushed packet, default: 'pushed'
*
*/
async push(packet, id) {
packet._header = { id: id || 'pushed' }
log.debug({method:'push', line:142, opts: this.opts, packet: packet, msg:'pushing a packet to all connected consumers'})
async push(packet={},id) {
packet._header = {id: id || 'pushed'}
log.debug({method:'push', line:142, id:packet._header.id, opts: this.opts, packet: packet, msg:'pushing a packet to all connected consumers'})
this.clients.forEach(async client => {
if (client.writable) {
let [err, ser] = await btc(client.stream.serialize)(packet)
@ -149,14 +156,14 @@ export default function socketClass(Server) {
err: err,
_header: { id: packet._header.id }
})
if (!id || id === client.ID) await this._send.bind(client)(ser)
await this._send.bind(client)(ser)
}
})
}
async _listen(opts) {
super.listen(opts, async (err, res) => {
if (err) return err
return super.listen(opts, async (err, res) => {
if (err) return Promise.reject(err)
// this gets called for each client connection and is unique to each
this.on('connection', async socket => {
const stream = new JSONStream()
@ -172,6 +179,8 @@ export default function socketClass(Server) {
send(await stream.serialize(this.opts.conPacket)) // send a packet command on to consumer on connection
}
socket.setKeepAlive(this.keepAlive,3000)
// add error and close listeners on connection
socket.on('error', (err) => {
log.error({msg:'client connection error during listen',error:err})
@ -221,14 +230,16 @@ export default function socketClass(Server) {
})
await send(ser)
} // end process message
}) // end connecttion consumer
log.info({method:'_listen', line:211, opts: this.opt, msg:'socket created and listening'})
}) // end connecttion handler
log.info({method:'_listen', line:255, opts: this.opt, msg:'socket created and listening'})
return res
}) // end super listen callback
} // end listen
async _destroy() {
log.debug({method:'_destroy', line:217, msg:'closing down socket'})
clearInterval(this._ping)
await this.close()
log.debug({method:'_destroy', line:219, msg:'all connections closed....exiting'})
process.exit()