0.2.26
refactor the connection events, status is now log, connection event is now connection:socket or connection:consumer 'online' to just 'connected'
This commit is contained in:
parent
dcd178de7b
commit
ba112c484e
3 changed files with 53 additions and 57 deletions
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@ -1,6 +1,6 @@
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{
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"name": "@uci/socket",
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"version": "0.2.25",
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"version": "0.2.26",
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"description": "JSON packet intra(named)/inter(TCP) host communication over socket",
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"main": "src",
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"scripts": {
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@ -28,13 +28,13 @@ class SocketConsumer extends Socket {
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constructor(opts = {}) {
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super()
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this.id = opts.id || opts.name || 'socket:' + new Date().getTime()
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log = logger({
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file: 'src/consumer.js',
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class: 'Consumer',
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name: 'socket',
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id: this.id
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})
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this.id = opts.id || opts.name || 'socket:' + new Date().getTime()
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if (!opts.path) {
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if(!opts.host) log.warn({method:'constructor', line:38, opts: opts, msg:'no host supplied using localhost...use named piped instead - opts.path'})
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opts.host = opts.host || '127.0.0.1'
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@ -52,7 +52,6 @@ class SocketConsumer extends Socket {
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this.pingFailedTimeout = opts.pingFailedTimeout * 1000 || 10000
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this.reconnectLimit = opts.reconnectLimit || 0
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this.retryWait = opts.retryWait==null ? 5000 : opts.retryWait * 1000
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console.log(this.retryWait)
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this.heartBeat = !!process.env.HEARTBEAT || opts.heartBeat
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this.keepAlive = 'keepAlive' in opts ? opts.keepAlive : true
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this.stream = new JsonStream()
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@ -75,24 +74,23 @@ class SocketConsumer extends Socket {
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this._connection = state || this._connection
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let opts = {state:this._connection, id:this.id, opts:this.opts, authenticated:this._authenticated, connected:this._connected}
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Object.assign(opts,moreOpts)
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this.emit('connection',opts)
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this.emit('connection:socket',opts)
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}
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status(level='debug', msg) {
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log(level='debug', msg) {
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let opts = {level:level, msg:msg, id:this.id, opts:this.opts, authenticated:this._authenticated, connected:this._connected, state:this._connection}
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if (typeof msg !== 'string') Object.assign(opts,msg)
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this.emit('status',opts)
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this.emit('log',opts)
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log[level](opts)
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}
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async connect(timeout=0) {
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console.log('=================================================connect=========================================================================================')
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this.initTimeout = timeout > 4 ? timeout * 1000 : this.initTimeout
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this.notify('starting')
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if (this.opts.host === '127.0.0.1'|| this.opts.host ==='localhost') {
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let msg ='tcp consumer on same machine as host, use named Pipe(Unix) Socket Instead'
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log.warn({method:'connect', msg:'msg'})
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this.status('warn',msg)
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this.log('warn',msg)
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}
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this.once('error', errorHandler.bind(this))
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@ -100,7 +98,7 @@ class SocketConsumer extends Socket {
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super.connect(this.opts)
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// returns promise for initial connection with reject on timeout
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// returns promise for initial connection when initTimeout is not zero with reject on timeout
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if (this._first && this.initTimeout) {
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let initTimeout = {}
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@ -111,22 +109,23 @@ class SocketConsumer extends Socket {
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initTimeout = setTimeout(async () => {
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this.disconnect()
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let msg=`unable to connect initially to socket server in ${this.initTimeout/1000} secs, giving up no more attempts`
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this.status('fatal',msg)
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this.log('fatal',msg)
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this.notify('failed',{timeout:this.initTimeout, msg:msg})
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reject({ error:msg, opts: this.opts})
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}
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, this.initTimeout)
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const successHandler = (ev) => {
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if (ev.state === 'online') {
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console.log('initial success', ev.state)
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if (ev.state === 'connected') {
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clearTimeout(initTimeout)
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this.removeListener('connection',successHandler)
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this.status('info','initial connection successfull')
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this.log('info','initial connection successfull')
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resolve({opts: this.opts, msg: 'initial connection successfull'})
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}
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}
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this.on('connection',successHandler)
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this.on('connection:socket',successHandler)
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})
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}
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@ -156,15 +155,14 @@ class SocketConsumer extends Socket {
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this._first = false
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if ( this.reconnectLimit === 0 || this._reconnectCount < this.reconnectLimit ) {
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this._reconnectCount += 1
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this.status('warn',`Attempting a reconnect: attempt ${this._reconnectCount} of ${this.reconnectLimit ||'unlimited'}`)
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this.log('warn',`Attempting a reconnect: attempt ${this._reconnectCount} of ${this.reconnectLimit ||'unlimited'}`)
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this.connect()
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}
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else {
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this.status('fatal',`${this.reconnectLimit} reconnect attempts exceeded no more tries`)
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this.log('fatal',`${this.reconnectLimit} reconnect attempts exceeded no more tries`)
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}
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}
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async send(ipacket) {
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return new Promise(async resolve => {
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if (!this.active) {
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@ -271,12 +269,12 @@ async function connectHandler () {
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this._doneAuthenticate = setTimeout(() =>{
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let msg ='authentication not completed in 3 secs, forcing reconnect attempt'
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this.notify('failed',{msg:msg})
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this.status('warn',msg)
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this.log('warn',msg)
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this.reconnect()
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},3000)
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this.on('data', this.stream.onData)
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this.stream.on('message', handshake.bind(this))
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this.status('info','in process of connecting waiting for socket handshake/authenticate')
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this.log('info','in process of connecting waiting for socket handshake/authenticate')
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this.notify('connecting')
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}
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@ -284,7 +282,6 @@ async function handshake (packet) {
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if (packet._handshake) {
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this._connected = true
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this.notify('handshake')
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this.status('info','connection handshaking')
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let authPacket = this._authenticate() || {}
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authPacket._authenticate = true
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authPacket.clientName = this.id
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@ -294,20 +291,18 @@ async function handshake (packet) {
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if (res.error) {
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let msg =`error during authentication ${res.error}, attempting reconnect in ${this.retryWait/1000}s to see if error clears`
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this.notify('error',{msg:msg})
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this.status('error',msg)
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this.log('error',msg)
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this._errorRetry = setTimeout(this.reconnect.bind(this),this.retryWait)
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} else {
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if (!res.authenticated) {
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let msg =`authentication failed: ${res.reason}, disconnecting with no reconnect`
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this.notify('failed',{msg:msg})
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this.status('fatal',msg)
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this.disconnect()
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}
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else {
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this._authenticated = res.authenticated
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let msg ='authentication succeeded connection ready'
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this.status('info',msg)
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this.notify('online',{msg:msg})
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this.notify('connected',{msg:msg})
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this._reconnectCount = 0
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this.stream.on('message', messageHandler.bind(this)) // reset default message handler
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this.on('pushed', pushHandler.bind(this) )
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@ -326,7 +321,7 @@ async function handshake (packet) {
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function messageHandler(packet) {
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if (packet._header.id !== 'ping') { // ping has it's own listner
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let obj = { msg:'incoming packet from socket sever',packet:packet}
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this.status('trace',obj)
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this.log('trace',obj)
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}
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this.emit(packet._header.id, packet)
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}
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@ -334,9 +329,9 @@ function messageHandler(packet) {
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// assume all errors are fatal and the socket needs to be disconnected/reconnected
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async function errorHandler (err) {
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this.disconnect()
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let msg = {error:err, msg:`error, socket has been disconnected, trying reconnect in ${this.retryWait/1000} secs`}
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let msg = `error, socket has been disconnected, trying reconnect in ${this.retryWait/1000} secs`
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this.notify('error',{error:err,msg:msg})
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this.status('error',msg)
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this.log('error',msg)
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this._errorRetry = setTimeout(this.reconnect.bind(this),this.retryWait)
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}
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@ -344,7 +339,7 @@ async function errorHandler (err) {
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async function pushHandler (packet) {
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// TODO do some extra security here?
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let msg = {msg:'packed was pushed from socket sever, processing', packet:packet}
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this.status('trace',msg)
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this.log('trace',msg)
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let res = await this._packetProcess(packet)
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if (!res) {
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// if process was not promise returning then res will be undefined
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@ -366,23 +361,23 @@ async function pingFailedHandler () {
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this.removeAllListeners('ping')
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this.on('ping',pingHandler.bind(this))
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let msg = 'ping has been received again, back to normal connection'
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this.notify('online',{msg:msg})
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this.status('info',msg)
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this.notify('connected',{msg:msg})
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this.log('info',msg)
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}
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function monitorPing () {
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this._ping = setTimeout( () => {
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this.removeAllListeners('ping')
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let msg = `ping failed waiting ${this.pingFailedTimeout/1000} secs to come back online before forced retry`
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let msg = `ping failed waiting ${this.pingFailedTimeout/1000} secs to before forced reconnect`
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this.notify('offline',{msg:msg})
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this.status('warn',msg)
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this.log('warn',msg)
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this.on('ping',pingFailedHandler.bind(this))
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this._pingFailed = setTimeout (() => {
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this.removeAllListeners('ping')
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let msg =`no ping received for ${this.pingFailedTimeout/1000} secs, force disconnect/reconnect`
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this.notify('failed',{msg:msg})
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this.status('warn',msg)
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this.log('warn',msg)
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this.reconnect()
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// this.emit('error',{code:'PING_FAILED'})
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}, this.pingFailedTimeout)
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@ -131,19 +131,20 @@ export default function socketClass(Server) {
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this.errors.push(err)
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if(this.errorCount>2 && this.errorCount<6) {
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let errors= {level:'warn',msg:'something bad maybe going on, 3 errors', errors:this.errors}
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this.emit('status', errors)
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this.emit('log', errors)
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log.error(errors)
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}
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if(this.errorCount>5) {
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let errors = {level:'fatal',msg:'something fatal is going on, 6 errors', errors:this.errors}
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log.fatal(errors)
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this.listening=false
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this.emit('status', errors)
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this.emit('log', errors)
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}
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})
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log.info({method:'create', line:54, msg:'socket server created and listening at', address:this.address()})
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let obj = {method:'create', line:54, msg:'socket server created and listening at', address:this.address()}
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log.info(obj)
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this.on('connection', this._connectionHandler.bind(this))
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this.emit('status',{active:this.active})
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this.emit('log:',)
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resolve(`socket ready and listening at ${this.address().address}:${this.address().port}`)
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})
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@ -234,36 +235,37 @@ export default function socketClass(Server) {
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}
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// TODO won't need this if moving to a Map
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getClientIndex(id) {
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return this.clients.findIndex(client => {return client.id === id })
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getClientIndex(sid) {
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return this.clients.findIndex(client => {return client.sid === sid })
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}
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getClient(id) {
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return this.clients[this._getClientIndex(id)]
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getClient(sid) {
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return this.clients[this._getClientIndex(sid)]
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}
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removeClient (id) {
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let index = this.getClientIndex(id)
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removeClient (sid) {
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let index = this.getClientIndex(sid)
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let client=this.clients[index]
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this.emit('status',{level:'info', msg:'a consumer disconnected', name:client.name, id:client.id})
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this.emit('log',{level:'info', msg:'a consumer disconnected', name:client.name, id:client.id})
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this.emit('connection:consumer',{state:'disconnected', msg:'a consumer disconnected', name:client.name, id:client.id})
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client.removeAllListeners()
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client.stream.removeAllListeners()
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this.clients.splice(index,1)
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log.warn({msg:'client removed from tracking',id:id, curClientCount:this.clients.length})
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log.warn({msg:'consumer removed from tracking',sid:sid, curClientCount:this.clients.length})
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}
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async authenticateClient(client) {
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return new Promise(async (resolve, reject) => {
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// when consumer gets the handshake they must follow with authentication
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client.stream.on('message', authenticate.bind(this,client))
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let [err] = await btc(this._send)(client,{_handshake: true, id:client.id})
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let [err] = await btc(this._send)(client,{_handshake: true, sid:client.sid})
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if (err) {
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log.error({msg:'error in handshake send', error:err})
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reject(err)
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}
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async function authenticate (client,packet) {
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log.debug({msg:`authentication packet from client ${client.id}`, packet:packet})
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log.debug({msg:`authentication packet from client ${client.name}:${client.id}:${client.sid}`, packet:packet})
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client.stream.removeAllListeners('message')
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if (!packet._authenticate) reject('first client packet was not authentication')
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else {
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@ -275,7 +277,7 @@ export default function socketClass(Server) {
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log.debug({msg:'sending authorization result to client', packet:packet})
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await this._send(client,packet) // send either way
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if (err && !this.allowAnonymous) {
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log.info({msg:'client authentication failed', client:client.name, client_id:client.id, reason:err})
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log.info({msg:'client authentication failed', client:client.name, client_sid:client.sid, reason:err})
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reject(packet.reason)
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}
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else {
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@ -311,13 +313,6 @@ export default function socketClass(Server) {
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consumer.stream = stream
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// add listeners
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const clientCloseHandler = (id) => {
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log.warn({msg:'client connection closed during listen,',id:id})
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this.removeClient(id)
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}
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consumer.on('close', clientCloseHandler.bind(this,consumer.id) )
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consumer.on('error', (err) => {
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log.error({msg:'client connection error',error:err})
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// TODO do more handling than just logging
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@ -341,12 +336,17 @@ export default function socketClass(Server) {
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return
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}
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}
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// authenticated consumer add to list of clients
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consumer.id = ++this.nextClientID // server assigned ID
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// authenticated consumer, add to list of clients
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consumer.sid = ++this.nextClientID // server assigned ID
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consumer.socketSide = true
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consumer.authenticated = true
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this.clients.push(consumer) // add current consumer to clients
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consumer.setKeepAlive(this.keepAlive,30)
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const clientCloseHandler = (sid) => {
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log.warn({msg:'consumer connection was closed',sid:sid})
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this.removeClient(sid)
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}
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consumer.on('close', clientCloseHandler.bind(this,consumer.sid))
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log.debug({method:'_listen', line:364, msg:'new consumer connected/authenticated', cname:consumer.name, cid:consumer.id, totalConsumers:this.clients.length})
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// all's set enable main incoming message processor
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stream.on('message', messageProcess.bind(this, consumer))
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@ -357,7 +357,8 @@ export default function socketClass(Server) {
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this._send(consumer,this.opts.conPacket) // send a packet command on to consumer on connection
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}
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this.emit('status',{level:'info', msg:'a consumer connected and authenticated', name:consumer.name, id:consumer.id})
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this.emit('log',{level:'info', msg:'a consumer connected and authenticated', name:consumer.name, id:consumer.id})
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this.emit('connection:consumer',{state:'connected', msg:'a consumer connected and authenticated', name:consumer.name, id:consumer.id})
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// that's it. Connection is active
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